• Client

    UNSW SMERE

  • Year

    2019

  • Platforms

    VR Theatre, Oculus Quest, Oculus Go

This virtual reality (VR) experience was developed to immerse viewers in a simulated coal-burst disaster to witness what could happen if warning factors are ignored. After experiencing the coal-burst, the viewer is then able to explore the 8 contributing factors to coal-burst risk via animated explanation videos embedded within the environment (some of which are shown in the video below). The journey wraps up with a summary of the information to help workers better manage the risk in the workplace.

We find this type of learning experience particularly effective, as the shocking disaster is witnessed up-front, grabbing the attention of the viewer. This adds important context to the remainder of the learning material and why it’s important.

This experience was designed for virtual reality, both within VR headsets like the Oculus Go and Oculus Quest, but also for the 360o VR theatre at the UNSW School of Minerals and Energy Resources Engineering. A version of the experience was created for display on mobile devices (eg, iPhones/iPads) also, so that it could be widely distributed and available to those not able to use VR.

The environment is modelled in 3D and animated to simulate the mining disaster. The embedded contributing factor explanation videos were animated and narrated so that they could be placed within the 3D disaster environment for contextual learning.

We are very happy with how this training experience turned out. It is used to educate students as well as train mine site workers.

  • Share:
  • Client

    UNSW SMERE

  • Year

    2019

  • Platforms

    VR Theatre, Oculus Quest, Oculus Go

This virtual reality (VR) experience was developed to immerse viewers in a simulated coal-burst disaster to witness what could happen if warning factors are ignored. After experiencing the coal-burst, the viewer is then able to explore the 8 contributing factors to coal-burst risk via animated explanation videos embedded within the environment (some of which are shown in the video below). The journey wraps up with a summary of the information to help workers better manage the risk in the workplace.

We find this type of learning experience particularly effective, as the shocking disaster is witnessed up-front, grabbing the attention of the viewer. This adds important context to the remainder of the learning material and why it’s important.

This experience was designed for virtual reality, both within VR headsets like the Oculus Go and Oculus Quest, but also for the 360o VR theatre at the UNSW School of Minerals and Energy Resources Engineering. A version of the experience was created for display on mobile devices (eg, iPhones/iPads) also, so that it could be widely distributed and available to those not able to use VR.

The environment is modelled in 3D and animated to simulate the mining disaster. The embedded contributing factor explanation videos were animated and narrated so that they could be placed within the 3D disaster environment for contextual learning.

We are very happy with how this training experience turned out. It is used to educate students as well as train mine site workers.

  • Share:

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